Belongs to
Earthly
units class.
Requires no technology.
Most land moving, antigravity and burrowing military enemy units can capture this unit instead of killing it.
Native Settlers
This is native Settler that can enter radiating areas.
Belongs to
Native
units class.
Requires
Organic Structures
technology.
Most land moving, antigravity and burrowing military enemy units can capture this unit instead of killing it.
Engineer
This is an Earth technology engineer.
Belongs to
Earthly
units class.
Unit requires no technology to build, but it can
perfrom only limited set of actions until technologies
allows them.
Native Engineer
Native version of the Engineer unit.
Belongs to
Native
units class.
Requires
Smart Aliens
technology.
Water Engineer
Amphibious Engineer that can also establish new cities on Ocean.
Cities it builds start at size 2.
Belongs to
Amphibious
units class.
Requires
Ocean Cities
technology.
Unlike earlier Settler units, this unit cannot be captured.
Star Marines
This unit may be built from the start of the game. It is the
weakest military unit.
Belongs to
Earthly
units class.
Requires no technology.
Cyborgs
Attack power to the early game.
Belongs to
Earthly
units class.
Requires
Cybernetics
technology.
Tank
This is the most powerful Earth technology unit.
Belongs to
Earthly
units class.
Requires
Brute Force
technology.
War Monster
As a native unit, this can move and fight on radiating areas too.
Belongs to
Native
units class.
Requires
War Monsters
technology.
Crusher
Alien lifeform trained to be fast.
Belongs to
Native
units class.
Requires
Alien Training
technology.
Cyber Alien
Alien lifeform with cybernetic implants. Good in combat, and has better
vision than any purely organic unit.
Belongs to
Native
units class.
Requires
Cyber Aliens
technology.
Rex
Most powerful alien lifeform.
Belongs to
Native
units class.
Requires
Synthetic Food
technology.
Paradropper
Alien lifeform able to paradrop.
Belongs to
Native
units class.
Requires
Paradrop
technology.
Turtle Defender
This is excellent defense vehicle.
Belongs to
Earthly
units class.
Requires
Composites
technology.
Earth Sub
Burrow through earth. Only some special units can attack against Earth Sub.
These can pass ocean tiles only through Burrow Tubes.
Belongs to
Burrowing
units class.
Requires
Burrowing
technology.
Hunter
Burrowing unit that also has capability to attack Antigravity units with
its own minimissiles. It's also an settler type unit for hostile areas, well
capable of defending itself.
Belongs to
Burrowing
units class.
Requires
Supermodule
technology.
Light Saucer
Nobody, but some of the other
Antigravity units and
Hunters can attack this unit.
This unit itself can attack other
Antigravity units.
Belongs to
Antigravity
units class.
Requires
Antigravity
technology.
Bomb Saucer
Nobody, but some of the other
Antigravity units and
Hunters
can attack this unit.
Belongs to
Antigravity
units class.
Requires
Unified Theory
technology.
Spitter
This alien lifeform is first bombarding unit.
Belongs to
Native
units class.
Requires
Spitter Control
technology.
Unlike most land moving military units, this cannot capture enemy Settlers.
Heavy Spitter
This improved spitter can both make bombard attacks, and transport missiles
next to targets.
Belongs to
Native
units class.
Requires
Modified Spitter
technology.
Unlike most land moving military units, this cannot capture enemy Settlers.
Explorer
Like all Earthly units, Explorers are unable to enter radiating tiles.
Belongs to
Earthly
units class.
Requires no technology.
Scout Animal
This is native scout animal that can enter any land terrain.
Belongs to
Native
units class.
Requires
Alien Taming
technology.
Raft
This vessel allows coastal travel, but not on Boiling Seas.
Belongs to
Sea
units class.
Requires no technology.
Ship
This is basic ship type. It has no any special equipment, so
it cannot enter boiling seas.
Belongs to
Sea
units class.
Requires
Travel
technology.
Destroyer
This vessel is for battle! Too bad it cannot enter boiling oceans.
Belongs to
Sea
units class.
Requires
Naval Superiority
technology.
Battle Unit
Amphibious battle machine.
Belongs to
Amphibious
units class.
Requires
Amphibious Tactics
technology.
Amphibious Transport
This is first unit that can enter boiling oceans - and more.
Belongs to
Amphibious
units class.
Requires
Thermal Module
technology.
Freight
Earth technology unit that can establish traderoutes and
transfer goods to help building wonders in other cities.
Belongs to
Earthly
units class.
Requires
Faction Politics
technology.
Caravan
Native caravan unit, that can move on all land terrains.
Belongs to
Native
units class.
Requires
Smart Aliens
technology.
Stealth Spy
Stealth Spy can make diplomatic actions, and is invisible until
next to enemy unit or city.
Belongs to
Earthly
units class.
Requires
Stealth Module
technology.
Teleporting Missile
Teleporting Missile can teleport and attack to neighbour tile.
Belongs to
Missile
units class.
Requires
Teleportation
technology.
Antiburrow Missile
Missile that can attack also against burrowing units.
Since more expensive than normal Teleporting Missile, does not
completely replace it.
Belongs to Missile units class. Requires Crust Defense technology.