Allows Monument of Co-operation.
Alien Taming
Some of the Alien lifeforms now work for us.
Allows Scout Animal.
Alien Training
Trained native lifeforms - deadly.
Allows Crusher.
Amphibious Tactics
Warfare with amphibious units.
Allows Battle Units.
Antigravity
Even if normal method of flying is impossible in this world
antigravity works. We just need to master it.
Allows Light Saucer units and
Antigrav Control Center wonder.
Burrowing
Since it seems to be impossible to fly in this world, we
focus on opposite direction. Burrowing through earth is possible.
Allows Earth Sub units,
Great Tunnel wonder,
and Burrow Tube.
Brain Development
Allows Research Nests.
Brute Force
It's time to make more powerful weapons than ever before.
Allows Tank units,
Secret Police buildings,
and Highway.
City Defense
Advanced form of force channeling allows us to protect
city size objects with channeled radiation energy.
Allows Force Walls buildings and
Protector wonder.
Commercial Antigravity
Antigravity is not only for military. It has commercial
applications as well.
Allows Antigrav Ports.
Communication
Conventional radio does not work here. Develop working alternative
that takes advantage of the local radiation. You'll get contact to other factions.
Composites
Stronger materials mean stronger armors.
Allows Turtle Defender
Crust Defense
Defense against burrowing units.
Allows Antiburrow Missiles.
Cyber Aliens
Alliance of the machine and alien organisms.
Allows Cyber Aliens.
Cybermodules
Standardized cyber units save money - or make money to those
producing them.
Allows Cyberpart Factory.
Cybernetics
Making old Earth technology better than before is relatively easy
task to do. For small investment, cybernetics gives us much better attack units.
Allow Cyborgs
Data Storage
Needs to archive all the media produced for and by politics
drive development of better data storage methods.
Allows Data Storage.
Deep Pumping
We can pump water from the depths of the crust.
Irrigation becomes possible without
water in adjacent tiles.
Deneb Radar
Not really an conventional radar, but named so as it fills similar role.
It's based on Deneb 7 radiation and works on this planet.
Allows Radar Towers.
Dual Government
Government should consider both Humans and Native aliens.
Allows Dual Communism and
Dual Democracy governments.
Escape
We are finally able to escape force field surrounding
Deneb 7. In addition to technical insight it requires correct attitude.
Allows building all spaceship parts.
Faction Government
Familiar government types adjusted to local environment.
Allows
Communism and
Democracy governments.
Faction Politics
Human relations in this situation, where various factions
have been forced to this strange planet, are quite unlike anything seen
before. It very well deserves small study. Maybe we then can co-operate
with other factions.
Allows Freights.
Food Regeneration
If what we harvest grows back faster, we get more food.
It's simple as that.
Farmland tiles get additional 50% food production bonus.
Force Channeling
Radiation is obstacle for us, but now also an resource.
We know how to channel Deneb 7's power to our own use.
Engineers can build
Force Fortresses.
Gravity Manipulation
From inside the crust we gather information required to
understand how gravity works and what one can do with it.
Allows Skyscrapers.
Global Knowledge
Information flows to us. We learn any tech known by
four other civilizations.
Allows Information Distillery.
High-Tech Filtering
You can get a lot of things from ocean if you know how.
Allows Filters.
Happiness
Simply knowing this tech makes two content citizens happy
in each city.
Low-Level Orbit
With further advances in antigravitics we are able to enter
orbit even if we still are prisoners of the force field surronding Deneb 7.
Makes
Antigrav Ports
more efficient. They can airlift three units instead of just one.
Maglev
Using planet's own power available everywhere land travel speeds
can reach levels never seen before.
Allows building of Railroads.
Manufacturing
It takes some research to even make basic manufacturing
in this alien world.
Allows Engineers unit and
Factory building.
It's possible to build roads on river tiles and
Irrigation on tiles cardinally
adjacent to river or ocean tiles.
Martial Law
Effective martial law requires that we can react quickly,
to immediately send forces where they are needed.
Maximum martial law for cities with
Secret Police is increased
from two to five.
Mental Powers
I WANT!
One way to resist radiation is willpower.
Max city size gets 3 sizes bigger.
Mining
Earthly mining technologies were not sufficient for heavy
scale mining on this planet.
Allows Central Mine building.
Modified Spitter
We already know how to make modifications to alien
lifeforms. Let's improve spitters.
Allows Heavy Spitter.
Mood Manipulation
People are happy if they believe that they are happy.
Allows Mood Centers.
Naval Superiority
It's no longer enough to replicate old Earth technologies. We
want superiority.
Allows Destroyer.
New Frontier
We finally fully realize that we are not limited to what
we had as part of Earth empire.
Increases max tax/science/lux rate by 10%.
Ocean Cities
Cities on ocean. Why not?
Allows Water Engineer units and Oceanic Downtown wonder. Organic Structures The art of making armor from alien organisms resistant to Deneb 7's strange radiation allows us to enter new areas. Cities can work radiating tiles ( Alien Forest and Radiating Rocks )
Allows Native Settlers.
Paradrop
It's easy to fall all the way from orbit, but to hit
small target and to be ready to act immediately after landing are hard
for aliens. They need extra mental powers for that.
Allows Paradroppers.
Personal Contact
With Virtual Reality it's like actor actually was there
with you. When you allow actors to teleport to meet their audience, maybe
she is.
Stealth Spies protecting your cities against enemy Spies will get 40% bonus.
It also gets 40% harder for enemies to sabotage specific buildings.
Protein Modifications
Turns out we can make alien lifeforms edible.
Engineers can build Farmland, which increases tile food production by 50%.
Radiation Resistance
By closely examining alien lifeform and how they survive
the radiation, we are able to build some radiation resistance to our cities.
Max city size gets 1 size bigger.
Allows Radiation Resistor.
Regeneration
We know how aliens regenerate, we know how self-repairing machines
regenerate, we know how Earth organisms regenerate.
Allows Hospitals.
Research Methods
Research methods suitable for tackling challenges here
allow us to gain knowledge much faster.
Simply knowing this tech increases science output by 35%.
Smart Aliens
Once we have given some smarts, backed with some remote
control, to them, they can work on more demanding tasks.
Allows Caravans and
Native Engineers.
Soul
By combining our knowledge about humans and aliens
we finally understand universal concept of soul.
We can cause terror in our enemies. Once somebody knows Soul, two content
citizens is converted to unhappy in every city in the world unless
owner of the city also knows Soul.
Specialist Training
Based on our Tactics teaching techniques, we can teach our
specialists trick or two.
Output of all specialists doubles.
Spitter Control
Alien lifeforms spitting solid objects are interesting research
subject.
Allows Spitter
Stealth Module
Even when we know this technology making our units invisible, it's
far too expensive to be used for armies. It's perfect for individuals on espionage
mission.
Allows Stealth Spies.
Strong Force
We are quite capable of making different energy fields out of
radiation. We can still improve, though.
Allows Engineers to build
Towers instead of
Force Fortresses.
Strong Resistance
We get better at building resistance against radiation.
Max city size gets 2 sizes bigger.
One can build Tunnels.
Supermodule
Supermodule combines lesser modules in one extremely efficient
pack.
Allows Hunters.
Synthetic Food
This is completely new, and extremely efficient, way of
making synthetic food.
As their food consumption is no longer an problem, we can grow bigger, meaner,
aliens.
Allows Rex.
Teleportation
We can teleport relatively small objects relatively short
distances. This reduces problem of not being able to fly.
Allows Teleporting Missile.
Thermal Module
To be competent in boiling waters
requires good control of temperature surrounding vessels. Also, knowledge about
basic module technology allows more advanced modules in the future.
Cities can work
Boiling Ocean tiles.
Allows Amphibious Transports.
Travel
Once we master ship manufacturing, traveling more
hospitable seas of Deneb 7 proved to be no different from
other planets.
Allows Ship unit and
Transportation improvement.
Underground Habitat
If needed, we can produce everything we need without
ever leaving underground bunker.
Allows Bunkers.
Unified Theory
We now understand that radiation and antigravity are two
sides of the same phenomenom.
Allows Bomb Saucer.
Virtual Entertainment
Virtual Reality is another tech that Earth has long been close to mastering.
Allows
Virtual Reality Theatres.
Virtual Reality Training
Virtual Reality provides excellent way to train our forces, both
infantry and naval forces.
Allows Training Facility.
War Monsters
We can tame monsters suitable for war. These might be relatively
weak, but they are the only thing that can wage war on radiating areas for the time
being.
Allows War Monsters.
Water Flow
We understand Deneb 7 fluid dynamics and can get water to flow
where we want.
Irrigation becomes possible in tiles
cardinally adjacent to cities and rivers.