Requires
Commercial Antigravity
technology.
Archive
Increases city science output by 75%.
Requires
Data Storage
technology.
Basic Infrastructure
Basic Infrastructure to the city. This improvement has no maintenance, and
cannot be sabotaged by enemy Stealth Spy.
Without this improvement city cannot grow bigger than size 2.
First city gets this for free. This building has no technology requirements;
it can be built from the start of the game.
Bunker
Revolt cannot be incited in a city with bunker.
Requires
Underground Habitat
technology.
Central Mine
City center tile produces three extra shields.
Requires
Mining
technology.
City center must be on Land tile.
Cyberpart Factory
Increases the tax output in a city by 75%.
Requires
Cybermodules
technology.
Factory
Factory produces spare parts for two units removing their production upkeep.
Requires
Manufacturing
technology.
Filter
Filter System gets 1 extra food and 1 extra production from each oceanic tile.
Requires
High-Tech Filtering
technology.
City center must be on, or adjacent to, oceanic tile.
Force Walls
Force Walls doubles city defense against all kind of attacks.
Bonus is increased to 150% when
Strong Force technology is known.
Requires
City Defense
technology.
Headquarters
Headquarters building marks city it is as your capital. City with
headquarters is also safe from enemy's incite revolt attacks.
Small wonder. First city gets this for free. This building has no technology
requirements; it can be built from the start of the game.
Hospital
Damaged units which stay in city without moving, heal 50% of their hitpoints \
each turn.
Requires
Regeneration
technology.
Information Distillery
Improved information gathering. Only 2 other civilizations needs to know
given technology before we gain access to it.
Small wonder.
Requires
Global Knowledge
technology.
Mood Center
Makes 3 unhappy citizens content.
Requires
Mood Manipulation
technology.
Training Facility
All new units are build as Elite ones.
Requires
Virtual Reality Training
technology.
Transportation
City workers can travel further from city center to work and
goods can be transported from further away to city center.
Makes city area 8 tiles bigger.
Requires
Travel
technology.
Radar Tower
City with Radar Tower sees much further than one without.
Requires
Deneb Radar
technology.
Radiation Resistor
Radiation Resistor increases max city size
by 3.
Requires
Radiation Resistance
technology.
Research Nest
Increases the science production of a city by 100%.
Requires
Brain Development
technology.
Secret Police
Secret Police is good at leading army.
Makes martial law possible. Each military unit in city makes one unhappy
citizen content, to the maximum of 2.
Requires
Brute Force
technology.
Skyscraper
Radiation is weaker miles high. Top levels of really tall buildings can safely house
more people.
Increases max city size by 5.
Requires
Gravity Manipulation
technology.
Virtual Reality Theatre
Makes two unhappy citizens content.
Requires
Virtual Entertainment
technology.
Space Component
Spaceship part.
Requires
Escape
technology.
Space Module
Spaceship part.
Requires
Escape
technology.
Space Structural
Spaceship part.
Requires
Escape
technology.